In this podcast, we discuss mobile games, in particular the game Stack. We apply Ian Bogost’s relaxation argument. We also discussed the nature of PC games compared to mobile games and the differences that come with each one.
Join us in this sometimes funny, sometimes cringy but informative podcast where we go into the world of the mobile app Pokemon Go. We get into topics such as exercise, nostalgia, personal experiences, potential dangers of this type of game, and even some live gameplay with a first time gamer. All of this with the help of our special guest Sam!
Imagine being in possession of a supernatural power, reversing time, which most people would dream to have. It might seem that this game is like any other but as we analyze it, we discover that this game mirrors our choices we might have to make and their consequences. In this Podcast, we relate this video game to Ian Bogost’s term: “Empathy” and how it may be generated within the player.
In this episode of Gamecast, Cindy and Niky discuss the game 2048, analyzing its strategies and exploring it through different perspectives. We also raise various important questions: Why is 2048 easy to begin with but harder to handle? Can it help us improve our Math? Is being familiar with the game equal to mastering it?
We hope you enjoy!
Minecraft players only start out with a few blocks, but have the ability to make an infinite amount of different creations. It also provides the opportunity for people to zone out and wind down while playing the game. In our podcast we discuss Minecraft as an art game and a relaxation game and why it has become popular.
In this episode Jake and Andrew discuss the role of habituation in the video game series Bloons Tower defense. They explore its positive social benefits while also establishing the evils of an “addicting game.”
In this Podcast we explore the kitsch aspects of Mario Kart 8, and how that lends itself to being a game with such a wide fanbase.
This podcast details Mario Party and how it differs from typical zen games in reference to Ian Bogost’s chapter on Relaxation. The podcast gives insight on the unique rewards system and analyzes how those techniques can be related to the real world.
We’ve gone over the upload limit for the free account I created at Soundcloud. I’ll resolve the issue, but in the meantime, here’s episode 8 on Tomb Raider and Reverence
Assassin’s Creed is more than a game. If used correctly, it can be a tool to teach various historical events. In our podcast we play Assassin’s Creed Unity, which takes place during the French Revolution. We look at the pros and cons of using Assassin’s Creed as a teaching medium and whether or not Ubisoft created the game to teach history.