Gone Home

In the midst of the pitch dark and an ominous note posted on the front door, Gone Home begins leaving the player with insatiable curiosity. The game starts out quite scary, as darkness and lack of direction follow the player. However, quickly the absence of missions becomes more frustrating than intriguing.

The character development is quite interesting in this game. Given that the player takes on the perspective of the sister, Kaitlin, we discover information at the same rate as the family, making it feel like the player is on the inside. The player acts as a pseudo detective, rummaging through the house to get hands on anything he or she can find in order to learn more about Kaitlyn’s family, specifically her sister Sam, as she went through the troubles of coming out to her family. This is useful in not only learning about each individual character, but the family dynamic as well. Also, the fact that the player takes on the role of Kaitlin makes it easier to relate to all the problems the family faces.

Gone Home is a game with an intriguing story line, but once you lose your interest from the opening hook, and before you start to unveil information about the family, there is a disengaging middle part where you are aimlessly walking around the house without quite knowing what you are supposed to be doing.