Podcast Reflection

Gamecast: Mario Party and Relaxation

Similar to our last Podcast, Graciela and I picked a bright, energetic game, Mario Party. Both of us had a lot of experience playing it, so we figured we’d have a lot of interesting topics to discuss. In contrast to our last podcast, we tried to relate some aspects of the game to the outside world and other references past just our experiences. We both contributed to the general outline of what we were going to talk about and we spent time together editing the audio afterwards. We did not experience many obstacles this time around compared to last time because we now had experience and received feedback on we could do to improve for this episode. While we did have difficulties relating this game to a particular Bogost chapter, we eventually led ourselves to picking Relaxation. There were clear differences between games discussed in that chapter and Mario Party, so we decided to highlight the differences and tie it back to the world around us.

With this podcast, we wanted to relate more with our audience as we believed our previous podcast dealt a lot with just how we felt playing the game. Engaging the audience through relatable topics was a primary goal of us. We aspired to connect the game beyond Bogost’s Relaxation chapter and explain what some of the game’s concepts could mean and what it says about the world around us.

Critical thinking played a big role in determining the context of our podcast. Graciela and I had to connect reality and a game to get the basis of our argument so we could thoroughly analyze the relationship. I definitely think I could improve my own analyzing skills because only collaboration with my partner allowed me to get ideas flowing and engage more with the audience. Through and through I’m proud of this episode and I feel like I’ve learned many new things and others to consider when talking to an audience.