Firewatch in Realtime
Immersion… Immersion… Immersion…
The level of engagement that Firewatch offers is absolutely astounding! Much unlike Gone Home or Dear Ester, Firewatch, actually empowers the audience to change the course of the game and history.
After a few fading screens of text introduction such as the setting in Boulder, Colorado in 1975, the first actual scene of gameplay is a decision. The series of decisions change the text responses of the game, which gives the player the illusion of actually living the life of Henry, the hearty firewatch.
hehe… Henry with butt jokes
As the game goes on, the series of decisions to be made become more and more intense, and I found myself thinking under great personal scrutiny. I thought the Yale job question was difficult to decide. When Julia’s dementia was first introduced, I was shocked. The realistic fear that I felt compelled me to sympathize for both Henry as Julia as I continued to live a chapter in Henry’s life. I am very excited to continue this game and learn more about Henry’s continuing struggles in his life.
I feel like a Boy Scout xD
