Tomb Raider Podcast Reflection

They say the second time you attempt to solve a problem, it get’s easier. It was the same case for our podcast assignment. We ended up solving a lot of problems we faced during out first time doing the podcast, adding in some essential details.

The second video game for we chose was Tomb Raider: not just the latest one or the first one, but the whole saga. Tomb Raider was one of my favorites growing up and I had seen the evolution that the game went through. I wanted to analyze how the game developers differentiated between each sequel, and how they developed character and the story.

Planning out the podcast definitely got a lot easier this time. Having done it once we were a little more confident about the content of our podcast, as well as how to present it. Our podcast was more structured and we learnt about what made our episode stronger. We were able to make stronger points as we listed down what we should mention and what we could potentially shorten or remove. It also helped that we’d edited once before as the physical process of listening to the recordings sometimes proved to be tedious before. We learnt to edit much efficiently, which in turn made the podcast much better.

Kentucky Route Zero Free Write

Kentucky Route Zero Free write:

https://goo.gl/images/zsH2DR

Kentucky Route zero is an amazing game… aesthetically. The visual and audio effects of the game are one of my favorite of all the video games that I have played. I don’t know if it is the dark colors and overall mystery of the game, but I always felt as there was something amazing going on. I found it very interesting how, even though I feel like I am alone in this universe going along looking for this road, there are characters all around me. These characters I believe play a very important role in the game. For example, after Conway fixes the Television set, he steps outside and we see him in the distance walking toward his car while close to our screen there is a band playing some music. I took the time to listen to the music and I found that what some might find irrelevant music is actually them, in a way, explaining the game and overall feeling of loneliness that I felt playing the game. Overall, I think that this is a great game for those who are looking for a game that will get you thinking and for those that want a game that is worth staring at.

Kentucky Route Zero Free Write

Kentucky Route Zero Free write:

https://goo.gl/images/zsH2DR

Kentucky Route zero is an amazing game… aesthetically. The visual and audio effects of the game are one of my favorite of all the video games that I have played. I don’t know if it is the dark colors and overall mystery of the game, but I always felt as there was something amazing going on. I found it very interesting how, even though I feel like I am alone in this universe going along looking for this road, there are characters all around me. These characters I believe play a very important role in the game. For example, after Conway fixes the Television set, he steps outside and we see him in the distance walking toward his car while close to our screen there is a band playing some music. I took the time to listen to the music and I found that what some might find irrelevant music is actually them, in a way, explaining the game and overall feeling of loneliness that I felt playing the game. Overall, I think that this is a great game for those who are looking for a game that will get you thinking and for those that want a game that is worth staring at.

“STACK” Podcast Reflection

Stacks Reflection:

https://goo.gl/images/ymYv3U

Having to do a second podcast was something that I was actually looking forward to. Having already done the “Pokémon Go” podcast,  Daniel and I were pretty comfortable with having to produce a podcast episode. For this episode, we decided to analyze the game “Stack”. This was an ideal game, as Daniel had played this game extensively while I had never played the game before. This, just as in the previous episode, was good because I would be able to play it for the first time while recording the podcast.

Stack proved to be a really interesting game, both its playability and aesthetic appearance surprised me. The art and audio in this game really play a vita role in the game experience. While playing it for the first time, I could definitely see myself playing the game as means of relaxation and stress relief. For some reason, the jelly type effects that Daniel had previously unlocked gave me a sense of satisfaction every time I stacked a block.

For this podcast, we decided to write down in detail what we were going to say. Although it was not a script, it really helped us stay  on track while conversing. Interestingly, as opposed to not writing a script for the previous podcast, this podcast went far more smoothly than the previous one. I had previously thought that not having a script would allow us to have a much smoother and natural conversation but apparently I was wrong. All in all, it was a really fun and interesting experience that I would for sure do again.

“STACK” Podcast Reflection

Stacks Reflection:

https://goo.gl/images/ymYv3U

Having to do a second podcast was something that I was actually looking forward to. Having already done the “Pokémon Go” podcast,  Daniel and I were pretty comfortable with having to produce a podcast episode. For this episode, we decided to analyze the game “Stack”. This was an ideal game, as Daniel had played this game extensively while I had never played the game before. This, just as in the previous episode, was good because I would be able to play it for the first time while recording the podcast.

Stack proved to be a really interesting game, both its playability and aesthetic appearance surprised me. The art and audio in this game really play a vita role in the game experience. While playing it for the first time, I could definitely see myself playing the game as means of relaxation and stress relief. For some reason, the jelly type effects that Daniel had previously unlocked gave me a sense of satisfaction every time I stacked a block.

For this podcast, we decided to write down in detail what we were going to say. Although it was not a script, it really helped us stay  on track while conversing. Interestingly, as opposed to not writing a script for the previous podcast, this podcast went far more smoothly than the previous one. I had previously thought that not having a script would allow us to have a much smoother and natural conversation but apparently I was wrong. All in all, it was a really fun and interesting experience that I would for sure do again.

Fiasco Reflection

In all honesty, Fiasco is not my favorite game by a landslide. It is safe to say that when my group met up, none of us knew exactly what we were getting into. Even though we watched the videos and Professor Morgen explained the gist of the game, we were still confused. This was my first experience in playing a role playing game and although I did enjoy it, I don’t think I will be partaking in a similar game any time soon.

Although we read the instructions as thoroughly as we could, I had a weird feeling during the whole game that we weren’t doing thing right. This was probably because non of us had any prior experience but I still stand on my statement on this game being extremely complicated to play. The location we chose was Main Street, U.S.A., for no reason in particular. The names we chose for our characters were: Chuck Danger, Huge Ackman, Sally Symbol, Gary Green. For some weird reason, I had to rush to get out of town with a garage worth full of Amway products. Needless to say, this game is full of these weird situations. There was murder in fast food restaurants, plot twists, dead people who turned out to actually not be dead, and much, much more.

As the game went on, things kept on getting weirder and weirder.If I remember correctly, Huge Ackman wanted to get laid by an older lover and Chuck Danger wanted to get rich by killing an older person… pretty weird stuff. We decided to act some stuff out, but we were pretty limited to how loud and weird we could get, as we were in a library.

All in all, this game allowed us to get out of our comfort zone developing relationships between characters, setting, tone, and an overall pretty weird and uncomfortable plot. This game was a really unique experience for me, as I am not really into role playing games. In the end, it appeared that Gary Green was dead but there is now way to know for sure. As for the fates of the other players, Chuck Danger died from a self inflicted wound, Huge Ackman was utterly powerless and broken, and Sally Symbol was dead on the inside. It would be an understatement to say that I was surprised by what the game brought to the table, as I was definitely not expecting such a unique game that would both make me laugh and question the intentions and sanity of those who created Fiasco.

“Pokemon Go” Podcast Reflection

Pokemon Go:

When Daniel and I first met up to prepare for our first podcast, we were kind of nervous. Although we had a general idea of how the podcast should flow, we weren’t exactly sure of how we were going to put a personal touch to it. While debating on whether we should have a script or not, we were in a little of a dilemma. Although there are some advantages to having a script, we ultimately decided to go ahead and record the episode without it. We ultimately decided this because the thought that the flow of the podcast was a vital part of the listeners experience and having a script would not allow our conversation to come across as natural. I believe we made the right decision.

Now that we had that under control, we came across another problem: We didn’t know how we were going to be able to produce 10 minutes of recording. To my surprise, it was fairly easy to reach 10 minutes of podcast, almost too easy. We got so into the conversation that when the 0 minute mark appeared on my screen, I couldn’t believe it.

Deciding what game we were going to analyze was not hard at all. I was a very enthusiastic supporter of the  “Pokémon Go” app and Daniel was not. This was perfect as his first time to ever play the game could be during the actual podcast, which served as great as entertainment purposes.

During the actual recording, we brought in a guest, Sam Han. This turned out to be a pretty good decision, as he brought in comical value to the podcast. He also knew a lot about the game, so his input was very valuable. This collaboration with another person was very valuable, as it helped a lot with the flow of the actual conversation, forcing us to think more about the questions we were going to ask and how we were going to incorporate Sam into the podcast.

Overall, I think the podcast went really well. Editing the audio was pretty easy, as using garage band is something that I am fairly comfortable with. Hopefully the audience gets to enjoy this podcast as much as we did.

“Pokemon Go” Podcast Reflection

Pokemon Go:

When Daniel and I first met up to prepare for our first podcast, we were kind of nervous. Although we had a general idea of how the podcast should flow, we weren’t exactly sure of how we were going to put a personal touch to it. While debating on whether we should have a script or not, we were in a little of a dilemma. Although there are some advantages to having a script, we ultimately decided to go ahead and record the episode without it. We ultimately decided this because the thought that the flow of the podcast was a vital part of the listeners experience and having a script would not allow our conversation to come across as natural. I believe we made the right decision.

Now that we had that under control, we came across another problem: We didn’t know how we were going to be able to produce 10 minutes of recording. To my surprise, it was fairly easy to reach 10 minutes of podcast, almost too easy. We got so into the conversation that when the 0 minute mark appeared on my screen, I couldn’t believe it.

Deciding what game we were going to analyze was not hard at all. I was a very enthusiastic supporter of the  “Pokémon Go” app and Daniel was not. This was perfect as his first time to ever play the game could be during the actual podcast, which served as great as entertainment purposes.

During the actual recording, we brought in a guest, Sam Han. This turned out to be a pretty good decision, as he brought in comical value to the podcast. He also knew a lot about the game, so his input was very valuable. This collaboration with another person was very valuable, as it helped a lot with the flow of the actual conversation, forcing us to think more about the questions we were going to ask and how we were going to incorporate Sam into the podcast.

Overall, I think the podcast went really well. Editing the audio was pretty easy, as using garage band is something that I am fairly comfortable with. Hopefully the audience gets to enjoy this podcast as much as we did.

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