Fiasco Scheduling

You’re going to play Fiasco next week. For starters, I’ve created a Doodle poll that includes an entire week in 3-hour overlapping blocks from 10a until midnight. Please respond to the poll and just denote each three hour block that you’re free. Count our class period on Th as free for the purposes of the poll, because I am cancelling the class period to facilitate gameplay scheduling. (I’ve made the times overlapping because if I put on the poll noon to 3 and then 3 to 6, maybe lots of you would be available from 1 – 4 but would mark no to each of those two. Does that make sense?)

So just indicate any 3-hour windows you’re available and I will see how difficult it is to create groups of 3-5 of you that include the entire class. I understand that it’s possible this process won’t work, and if it doesn’t we’ll go to a plan B but let’s see how it goes.

 

Pacifist Role-Playing Game


Lotus Dimension is a new tabletop RPG up on Kickstarter that explicitly frames the game as pacifist — they’ve removed all the combat dynamics traditionally included in such games:

“If you can’t kill it, get creative” is the first thing any novice D&D player would learn during their maiden venture into its world. Lotus Dimension is simply removing step one. If you know you can’t kill it from the beginning, what else can you do? In Lotus Dimension, that question underlies the whole game. As the Kickstarter states, it “[replaces] violence and weaponry with empathy and ingenuity.” You’re forced to work around combat, and in an adventure game like this, that mentality can completely change the way you play the game.

What possibilities do you see in games that attempt to foster empathy?