Evaluation of Literary Rhetoric in Dear Esther and Gone Home

Despite the medium commonalities of Gone Home and Dear Esther, the carefully guided rhetoric constructs of the two games allow for some interesting insights that would be normally elusive. Whereas the “literary traditionalist” might dismiss the use of video games as a method of conveying rhetoric and message and deem video games an unworthy comparison to the conventional literary counterpart,  Dear Esther and Gone Home pervades through the preconceived boundaries of alternative media to convey an unique literary experience. In “Family History: Source Analysis in Gone Home“, Richard Bell compares  Gone Home to a historical archive and Dear Esther as a more classical comparison to literature.