Days 1-9

I was a bit confused after Day 3 went on to Day 9; I thought I forgot how much I actually played after a break. I know now Henry’s been relaxing and fulfilling his duties within that gap. My take on the game so far is that it really defines what it means to adventure and venture out into the wilderness. I can’t count the number of times I’ve gotten lost or had to back track and use my map and compass. The radio dialogue between Henry and Delilah are very interesting and encourage players to drive how the conversation will play out. I’ve learned that certain things tick Delilah off and that could cause her to be unresponsive for awhile, so my prediction of the player being a key role in determining what happens in the game appears to be correct. Similar to Gone Home and Dear Esther, I’d like to point to the lonely first-person experience I’ve been getting. While I can communicate to Delilah, she’s never seen, and I can only wonder about by myself.