“Firewatch” Liveblog: Opening Sequence

So I believe that I just finished the opening sequence of the game. It basically gives us a backstory on Henry, the main character of the game. We see that his wife, Delilah, suffers from what appears to be early onset dementia. Having to care for a person with dementia, Alzheimer’s, or any debilitating disease is unfortunately something that many people around the world have to go through. Incorporating this into the plot can help players identify with the protagonist, something that will increase the amount of emotions toward the game.  With this information, we know more about his personal life and his intentions for taking a job as a fire watcher.

Taking into consideration that outcomes can be chosen by the player, it is safe to assume that there will be different outcomes depending on how you answer questions. This gameplay kind of relates to Gone Home, where one can’t actually change the ending of the game itself but can control how they get there, so player A’s experience is going to be a little different from player B’s. I am assuming that no matter what, the ending will be the same for everyone, but it would be interesting to see alternative endings.