Kentucky Route Zero-Magical realism

One of the many elements found of magical realism is clearly highlighted in Kentucky Route Zero. Political critique can be found in many scenes during Act II. In the scene where Conway and Shannon are looking for Lula, it was a bureaucratic mess to find Lula. The system failed to help them in the beginning. Another scenario where there is political critique is when we learn that the church has been taken over by the government and  turned into an office space for themselves. The game is criticizing the government amplifying the fact that they can do anything they want. The church for some people is a special and holy place, and the government was able to simply use it at its disposal because they needed it. The building Conway and Shannon go to find Lula was a mess to get help in. I believe this scene was used to criticize to disorganization and how useless the government is. It also shows all there are levels in the bureaucracy and how it gradually gets worse as one works their way up to the top. These scenes presented in the game invites players to think about the system we have and critique our own government.