Kentucky Route Zero Magical Realism Free Write

The game Kentucky Route Zero is one which seems to be just an ordinary game, that is until you spend about five minutes playing it. In the first few minutes there are already elements of magical realism. When you go down to the basement, you come across some people playing a game who ignore Conway, the main character, completely. It took me a little longer to figure out how to get past them, so I went back upstairs to see if perhaps the old man had any suggestions. When I talked to the old man, he swore that there was no way there was anyone down in the basement. With this, questions began to arise. Later on in Act II, the magical realism became more evident. When trying to look for Lula who was the person that supposedly could help the main characters, Conway and Shannon were having a really tough time finding her. Also, as they were going up and down the elevator you could see that one of the floors was filled with bears; an issue that no one seem to acknowledge, let alone address. After this, Conway and Shannon end up in some type of museum where they go around and hear the conversations of people living there. However, these weren’t normal conversations. They seemed to be talking about Conway and Shannon while they were right there. This is where the magical realism begins to seem even more present in the game. To top it all off, they all ride a bird to the forest where the character that you control is now Ezra instead of Conway.