Kentucky Route Zero Magical Realism

Kentucky Route Zero portrays various elements of magical realism, including Authorial reticence, which is “the withholding of information about a fictitious world.”  Kentucky Route Zero takes place in a mysterious Route Zero where Conway, the games main character has to make a delivery. The game has various supernatural elements which seem to escape Conway. At the beginning of the game, you enter a basement with a group of people playing a game. They disappear, however, when you turn off the lights, grab a glowing die and turn the lights back on. Also in Act 1, Conway was talking to Weaver when it seemed as if the entire view went through the TV and the walls of the TV, while this surprised me, it seemed to go right over Conway’s head. There is also a mysterious room of Giant Bears in the office building. Conway and Shanon are also casually taken destination to destination by a Giant flying bird in act 2. The faceless Conway and other characters fail to acknowledge any of these extraordinary events.