Liveblogging Firewatch

The opening scene of Firewatch was very unique and immersive. Unlike other games, where it’s strictly scenes to introduce the characters, this opening allowed players to interact through Henry’s history and make decisions based on dialogue. It was more entertaining to learn about Henry’s past through this approach, where as with Gone Home and Dear Esther, you get no context, but are forced to explore in order to piece the puzzle together. While this game seems more linear, I predict that there may be different decisions that alter the gameplay in some sense rather than it being a strictly goal-based game to get from point A to point B. So far, I’m enjoying the details and subconsciously found myself trying to pick up any and everything due to the past playthroughs of Gone Home and Dear Esther. I can tell this game will differ in that aspect while also providing a more slightly action-based gameplay, but nonetheless, still a lot of walking…

Liveblogging Firewatch

 

http://eng181f16.davidmorgen.org/quests/side-quests/liveblogging-firewatch/